Fine, we admit it. The MapQuest platform does not officially support the LOLcode syntax. As you can see, this has caused some disappointment within the LOLcode programming community. It's not like we didn't take a shot at it. Below is early draft of some sample code one of our developers we call "Apple Hat" did for a prototype:
HAI CAN HAS API? I HAS A MAP PLZ GIMMEH MAP FROM API AWSUM THX VISIBLE MAP O NOES VISIBLE "NO MAPZ HERE" OIC KTHXBYE
Ultimately we had to abandon the whole project and go underground; it turned political. Management didn't feel that LOLcode adoption was growing at a rate that warranted formal investment of resources at this time. They alos frown upon poor grammar.
Again, our apologies to the LOLcode community.